Educational games · Ages 6 to 20

Games that teach
while you play.

DynaForges builds real video games that sneak in real learning — driving, money, design, and running something of your own, with questions that pop up right when it counts. Fifteen games that grow with the player, from first road signs to first budget.

🏎️
💵 Earn & learn 🧠 Quiz to win 🎮 Build your ride

Our games

Every DynaForges game is playable right in your browser — and asks you questions as you play.

ROAD SENSE 🚗

Turbo Town

Ages 6–17 Road sense

Drive the town, read the signs, get everyone home.

Teaches: Road signs, right of way, and why the rules exist

MONEY 💰

Cash Courier

Ages 6–17 Money

Collect the takings, dodge trouble, bank it.

Teaches: Handling money, making change, keeping a float

RESPONSIBILITY 🐾

PetPal

Ages 6–17 Responsibility

Choose an animal and look after it, every day.

Teaches: What a living thing actually costs in time and attention

DESIGN 🧱

Brick Works

Ages 7–17 Design

Build it to fit the budget, the box and the rules.

Teaches: Design under constraint — the trade-off is the lesson

PROJECT WORK · FULL 🚢

Ship It

Ages 17–20 Project work Full version

Scope, time, people. Pick two.

Teaches: Project trade-offs, critical path, and what slips when something else does not

ENGINEERING · FULL 🔧

Pit Lane

Ages 8–17 Engineering Full version

Something is wrong with the car. Work out what.

Teaches: How machines fail, what repairs cost, what can wait

BUSINESS · FULL 📊

Cap Table

Ages 17–20 Business Full version

Raise the money. Keep enough of the company.

Teaches: Equity, dilution, vesting, and what a term sheet is really asking for

MONEY · FULL 🌱

Long Game

Ages 17–20 Money Full version

Small amounts, a long time, no drama.

Teaches: Compounding, risk versus return, and why the boring strategy usually wins

DECISIONS · FULL

Match Day

Ages 7–17 Decisions Full version

Pick the side, read the game, change it at half time.

Teaches: Deciding with incomplete information, and losing well

BUSINESS · FULL 📈

Break Even

Ages 14–20 Business Full version

Price it so the numbers actually work.

Teaches: Fixed cost, variable cost, contribution, and the volume where you stop losing money

ENGINEERING · FULL 📐

Spec Sheet

Ages 17–20 Engineering Full version

Write the requirement so the factory builds the right thing.

Teaches: Tolerances, materials, and why a vague specification becomes an expensive one

MATERIALS ♻️

Sort It

Ages 6–13 Materials

Sort the pile before the truck comes.

Teaches: What things are made of, and what actually gets recycled

MONEY · FULL 🥗

Meal Deal

Ages 9–17 Money Full version

Feed four people for a week on what is in your pocket.

Teaches: Unit price, nutrition, and the maths supermarkets rely on you skipping

BUSINESS · FULL 🍋

First Stand

Ages 8–17 Business Full version

Your own stall. Price it, stock it, hope it rains lemonade.

Teaches: Cost, price, margin, and why the weather is a business risk

MONEY 🏦

First Account

Ages 16–20 Money

Rent, bills, food, and what is left.

Teaches: A real monthly budget: what is fixed, what is not, and where the money actually goes

Learning, built into the fun

Questions that interrupt

Quizzes pop at real moments — finishing a mission, reaching the bank, getting caught — so learning is part of playing, not a separate worksheet.

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Right answers pay off

Correct answers earn bonus cash, escapes, and streak multipliers. The reward loop makes kids want to get it right.

🎯
Grows with the player

The games ladder up by subject. First Stand is a lemonade stall at eight; Break Even is the same question with fixed costs at fifteen; Cap Table is the same question again when investors own part of it at eighteen. Nobody outgrows the library.

Coming to your phone

The games play in any browser today. Native iOS and Android versions are in the works.

COMING SOON TOApp Store COMING SOON TOGoogle Play

Play free in your browser now — no download needed.